AI Insights · Timothy · January 2024
Top 5 Cannabis Games on Android in New Zealand Q4 2023
Explore the performance of the top 5 cannabis games on the Android platform in New Zealand during Q4 2023, with insights into their weekly downloads, revenue, and active user trends.
In Q4 2023, the top 5 cannabis games on the Android platform in New Zealand showed varied performance trends. Here's a detailed look at their weekly downloads, revenue, and active user metrics.
Hempire - Plant Growing Game from LBC Studios Inc. showed notable fluctuations in its weekly metrics. Weekly revenue peaked at $443 in mid-October before dropping to $215 and then stabilizing around $300 towards the end of the quarter. Weekly downloads saw a similar trend, starting at 305 and dipping to 136 in late October before recovering to 327 by the end of December. Active users peaked at 657 in mid-November and remained relatively stable, ending the quarter at 638.
Weed Inc: Idle Tycoon from Metamoki exhibited a steady performance throughout the quarter. Weekly revenue showed minor fluctuations, peaking at $85 in late October and mid-December. Downloads remained consistent, ranging between 69 and 104, with a notable peak of 104 in the last week of December. Active users showed a slight increase, peaking at 191 in the final week.
LDRLY Games's Bud Farm: Idle Tycoon experienced a gradual increase in weekly revenue, starting at $200 and reaching $321 by mid-December. Weekly downloads fluctuated slightly, peaking at 79 in mid-November. Active users saw a steady increase, peaking at 130 in mid-November and ending the quarter at 106.
Another title from LDRLY Games, Cheech and Chong Bud Farm, experienced a steady performance. Weekly revenue peaked at $338 in mid-December, while downloads varied between 19 and 65. Active users remained fairly stable, peaking at 145 in late November and ending the quarter at 124.
Finally, Weed Firm 2: Bud Farm Tycoon by Koolbros showed more volatility. Weekly revenue saw a notable peak of $62 in the final week of December. Downloads fluctuated throughout the quarter, peaking at 45 in the last week of December. Active users showed a gradual increase, ending the quarter at 91.
The data for these cannabis games was sourced from Sensor Tower, where more detailed insights are available.